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We collaborated with Main Road Post studio and VFX Supervisor Aleksandr Lipilin on nearly 250 shots for a project. Our team, which included experts in vis dev, animation, and VFX, contributed to the project.

Our responsibilities included creating the look of the Wave Eaters' crypt room and animating the folding bridge inside the crypt. We also designed the environment for the landing sequence and the appearance of the spaceship's roots, which serve as landing gears and provide power to the ship.

We were also responsible for developing the look of the flying capsule, which is the main mode of transportation in the world of Cosmoball. Finally, we delivered dozens of shots that included set extension using overgrown tropical greenery in Moscow.



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